13 Sep 2019
In July and August’s posts, I showed how the Dealer from Hand of Fate fit both of the archetypes of Mentor and Shadow that are defined by Christopher Vogler in The Writer’s Journey. But what does all of that mean? What kind of character has Defiant Development created by combining these two archetypes? I think that this combination is at the core of the game’s narrative appeal. Why is that? These are questions that I’ll answer in the final post of this series.
06 Sep 2019
Tis the season for pumpkin spice… everything. Here’s some writing prompts to enjoy with your favorite seasonal treats.
30 Aug 2019
Inspired by “Into Silence” by Vindsvept
It’s dark. It’s cold. You’re wounded, every nerve on fire, choking on your fear and tears.
Soft blue light comes near – the glow of a crystal orb held by a figure wrapped in a pale cloak. “Easy. I won’t hurt you.”
20 Aug 2019
Publishing a post on Tuesday is a new one for me, but I wanted to get you August’s bonus idea before I get on the plane. Thanks for your patience. We’ll be back to the usual schedule next week.
16 Aug 2019
The other archetype that the Dealer wears is that of the Shadow, more commonly known as villain or antagonist. While Vogler says many things about the Shadow archetype, the functions I want to focus on are those of opponent and foil to the player character (PC).